Closed WilliamWatterson86 closed 6 years ago
It happens the same for me, although I'm referencing the image directly from XAML.
Hey! Got it working, double check the SVG appears in this way in your CSPROJ —try moving it to Android's Resources just the assure in this way works:
<AndroidResource Include="Resources\drawable\icon_nfc.svg" />
, and that you follow the guideline when installing the NuGet packages:
https://github.com/luberda-molinet/FFImageLoading/wiki/SVG-support#xamarinforms
It should work.
You should use:
ImageService.Instance.LoadEmbeddedResource("SVGImages.temp-circle.svg", typeof(App).GetTypeInfo().Assembly)
.WithCustomDataResolver(new SvgDataResolver(0, yourImageSizeHeight, true))
.Preload();
It's all described here: https://github.com/luberda-molinet/FFImageLoading/wiki/SVG-support#native
Also don't forget to set exact size for your image view HeightRequest= yourImageSizeHeight
or use custom cache key
Description
I have a content page where I am loading an SVG image. The image loads and displays on screen - however the first time the app is loaded it takes a second or two for the image to appear. So I tried using this:
ImageService.Instance.LoadEmbeddedResource("SVGImages.temp-circle.svg", typeof(App).GetTypeInfo().Assembly).Preload();
But using this I am getting the error below: System.BadImageFormatException: Not a valid bitmap
Is there something different I have to do in order to preload the SVG and stop the screen flicker on the first load of the page?
Steps to Reproduce
Expected Behavior
Actual Behavior
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Reproduction Link / Code