I've noticed this in a couple of AGA games, Zool and Zool 2. Although it might well be an issue for other games too.
Using a hdf version for Amiga and the Amiga CD32 version's CD rip, the game initially looks OK until you load the level. The colours look inverted or like it's a negative image.
If I back out to the GUI, change chipset to ECS and resume. Then back out again and restore it to the correct AGA chipset and resume. The colours are then fixed! Performing a reset from the GUI, the game will boot and the colours will still be correct. Quiting and reloading means having to faff with the chipset options again.
Version 1.0.0.22 Android 8.1.0
I've noticed this in a couple of AGA games, Zool and Zool 2. Although it might well be an issue for other games too.
Using a hdf version for Amiga and the Amiga CD32 version's CD rip, the game initially looks OK until you load the level. The colours look inverted or like it's a negative image.
If I back out to the GUI, change chipset to ECS and resume. Then back out again and restore it to the correct AGA chipset and resume. The colours are then fixed! Performing a reset from the GUI, the game will boot and the colours will still be correct. Quiting and reloading means having to faff with the chipset options again.