Closed prasannavl closed 8 years ago
You've read my mind, actually. I'm too busy too, at least for the next month.
Currently I'd like to create two separated projects, one fo WinForms, and the other for GTK# (since recently I've switched to Linux on my personal computer, and Monodevelop don't offer a WinForms designer).
Consider it done. But at the moment I'm really busy to have fun on it.
I want to spend some time on something like this. I want to get this to work with any platform, such as iOS and Android. And UWP via ANGLE. I am currently working on a project that uses a bit of OpenGL, so I have a few small members. I can't promise anything yet, but moving WinForms into a separate assembly will allow for more platforms to be added.
@mattleibow, awesome. I had the same thing on my to-do list for a while. Same 3 platforms + Win32 (but without WinForms or WPF using the raw Win32 API - turns out, you can ease the GC a lot and park yourself in the C/C++ perf zone by not using WinForms which allocates quite a few objects almost every message in the event loop - Makes zero difference in regular apps though, but comes in handy for games, high perf apps , or ones that use PeekMessage
like APIs to throw out tons of messages a second).
Anyway, been making a lot of abstractions for cross platform raw message/event loops off late, all in C#, but still very much a work in progress. Been caught up so far. Great to hear your team may be on it with the GL integration part!
@luca-piccioni - Perfect! Cheers. :)
Following this PR https://github.com/luca-piccioni/OpenGL.Net/pull/13, WinForms as a dependency can be completely dropped, and GLControl moved into a separate project, making the wrappers independent of the platform.
Unfortunately, I don't have the time right now to submit a PR for that as well. But, just creating an issue to track it, if that is indeed a forward direction for the project :)