Before I've worked with the Intel onboard Graphic Cards. OpenGL.net has worked well.
Now I've installed a NVIDIA GeForce GTX 1650 (and more RAM).
When I startup my application and open the windows which will use the OpenGL namespace, the application will crash.
I'm getting an AccessViolationException while accessing the OpenGL Namespace. Callstack indicated by debugger:
With Native Code Debugging I'm getting also some additional Information: there are some access violations reading at 0x0000000 ...
In addition: I've tried to create a simple Project with OpenGL.net and OpenGL.net.WinForms. Adding the GlControl to the Form will crash Visual Studio. Can not continue ...
My Versions:
OpenGL.net: 0.8.4
OpenGL.net.WinForms: 0.8.4
.NET Framework 4.6.1
Visaul Studio 2019
Win 10 Enterprise
Running on a GeForce GTX 1650/PCIe/SSE2 from NVIDIA Corporation
OpenGL version 4.6.0 NVIDIA 441.66 is supported
Before I've worked with the Intel onboard Graphic Cards. OpenGL.net has worked well. Now I've installed a NVIDIA GeForce GTX 1650 (and more RAM).
When I startup my application and open the windows which will use the OpenGL namespace, the application will crash. I'm getting an AccessViolationException while accessing the OpenGL Namespace. Callstack indicated by debugger:
With Native Code Debugging I'm getting also some additional Information: there are some access violations reading at 0x0000000 ...
In addition: I've tried to create a simple Project with OpenGL.net and OpenGL.net.WinForms. Adding the GlControl to the Form will crash Visual Studio. Can not continue ...
My Versions: OpenGL.net: 0.8.4 OpenGL.net.WinForms: 0.8.4 .NET Framework 4.6.1 Visaul Studio 2019 Win 10 Enterprise Running on a GeForce GTX 1650/PCIe/SSE2 from NVIDIA Corporation OpenGL version 4.6.0 NVIDIA 441.66 is supported