i thought it needed to use a frame buffer object to apply msaa like this(https://www.khronos.org/opengl/wiki/Multisampling#Render-to-FBO).
But i found red line in following code,
Gl.BindTexture(Gl.TEXTURE_2D_MULTISAMPLE, texture);
because Gl.TEXTURE_2D_MULTISAMPLE is not TextureTarget.
Could you fix this problem or give new solution?
i thought it needed to use a frame buffer object to apply msaa like this(https://www.khronos.org/opengl/wiki/Multisampling#Render-to-FBO). But i found red line in following code, Gl.BindTexture(Gl.TEXTURE_2D_MULTISAMPLE, texture); because Gl.TEXTURE_2D_MULTISAMPLE is not TextureTarget. Could you fix this problem or give new solution?