To cover all my bases, I gave my app a try under Mono's Windows implementation, and it looks like OpenGL.Net is incorrectly assuming that the presence of a Mono-specific class implies the app is running on Linux:
A simple solution would seem to be to only take that branch if the platform is not Windows, though I'm not sure if there are more deep-seated issues preventing OpenGL.Net from running under Windows Mono... or if this really impacts anyone.
Well, never considered Mono on Windows. It surely worth a try and see if everything is running as should be. The above commit should execute the relevant branch only on Linux platforms, as it should.
Hi,
To cover all my bases, I gave my app a try under Mono's Windows implementation, and it looks like OpenGL.Net is incorrectly assuming that the presence of a Mono-specific class implies the app is running on Linux:
https://github.com/luca-piccioni/OpenGL.Net/blob/4fb157cba30989fa575db3d3787a2cc80e3513ad/OpenGL.Net.WinForms/GlControl.cs#L620
This causes the following branch to execute, and initialization to ultimately fail due to being "unable to connect to X server using XPlatUI".
https://github.com/luca-piccioni/OpenGL.Net/blob/4fb157cba30989fa575db3d3787a2cc80e3513ad/OpenGL.Net.WinForms/GlControl.cs#L622-L627
A simple solution would seem to be to only take that branch if the platform is not Windows, though I'm not sure if there are more deep-seated issues preventing OpenGL.Net from running under Windows Mono... or if this really impacts anyone.