Closed matyasforian closed 6 years ago
Nvm I figured it out. I think OpenGL.NET activated the correct blend mode at startup before, now I had to do it manually.
I exclude that OpenGL.Net or OpenGL.Net.WinForms are modifying the initial GL state (no call to Gl.Enable of Gl.Disable). If I remember correctly, blending is disabled at GL context creation, indeed it is correct to enable it if you need it.
In my project what I updated to 0.7 the transparent textures were no longer transparent, instead rendered in black (on Windows, using OpenGL.NET & OpenGL.Winforms). Did you change anything related to this?
Heres my project: https://github.com/fmotagarcia/sparrow-sharp/tree/starling_201