Closed kalinzange closed 3 years ago
this also happens on singleplayer. also, i don't have guardians galore, so i don't think it's related to #1
Got the same crash, from scrolling in REI until banners appear.
From OPs crash report:
-- Entity being rendered --
Details:
Entity Type: lacrimis:ghost (modfest.lacrimis.entity.GhostEntity)
Entity ID: 275
Entity Name: Ghost
Sorry for taking too long to answer this, but looks like EntityBanners is incompatible with the GhostEntity from Lacrimis, you can solve that by adding "lacrimis:ghost" to the list of blacklisted entities in the config file.
I make a mod which adds a mob that crashes in REI as well. What needs to be done to make a mob compatible with this?
If your mod is not compatible with EntityBanners it probably means you're accessing some things that are not supported in your EntityRenderer. IIRC what was happening with the lacrimis ghost was that the EntityRenderer itself was not registered. You have to run your mod with EntityBanners in the development environment to properly debug it. Also, you don't need REI, you can just scroll in the EntityBanners creative tab.
I noticed. The issue only arises if my mob is disabled in the config. If enabled, no crash, but no banner either. What is required for Entity Banners to create a banner automatically?
BTW: looks like the Aether mod crashes with this too, on its Flying Cow.
What's your mod? Maybe it's something I can fix on my end.
Ok, so I tried running Gobber with EntityBanners and this is the error I got: crash-2021-08-20_16.18.59-client.txt Apparently, there's something wrong with your attributes implementation? I'm just instantiating a new entity so this really shouldn't cause a crash.
Anything wrong with this?
public class NemesisEntity extends HostileEntity { static double health = Gobber2.CONFIG.GENERAL.healthNemesis; static double damage = Gobber2.CONFIG.GENERAL.attackDamageNemesis; static double speed = Gobber2.CONFIG.GENERAL.movementSpeedNemesis; static double knockback = Gobber2.CONFIG.GENERAL.attackKnockbackNemesis; static double resistance = Gobber2.CONFIG.GENERAL.knockbackResistanceNemesis;
public NemesisEntity(EntityType<? extends HostileEntity> entityType, World world)
{
super(entityType, world);
}
public static DefaultAttributeContainer.Builder createNemesisAttributes()
{
return NemesisEntity.createMobAttributes()
.add(EntityAttributes.GENERIC_MAX_HEALTH, health)
.add(EntityAttributes.GENERIC_KNOCKBACK_RESISTANCE, resistance)
.add(EntityAttributes.GENERIC_MOVEMENT_SPEED, speed)
.add(EntityAttributes.GENERIC_ATTACK_DAMAGE, damage)
.add(EntityAttributes.GENERIC_ATTACK_KNOCKBACK, knockback);
}
@Override
public void initGoals()
{
this.goalSelector.add(1, new SwimGoal(this));
this.goalSelector.add(4, new MeleeAttackGoal(this, 1.0D, false));
this.targetSelector.add(1, (new RevengeGoal(this, new Class[0])).setGroupRevenge(new Class[0]));
this.targetSelector.add(2, new FollowTargetGoal(this, PlayerEntity.class, true));
}
}
I investigated a little more and it seems that the issue that caused the previous crash report is related to this https://github.com/kwpugh/gobber_fabric-1.17/blob/927ee64f4de6e785b357acee07110cf4c2502237/src/main/java/com/kwpugh/gobber2/init/EntityInit.java#L32 When you register a HostileEntity but don't register its attributes, it cannot be instantiated, that's why it crashed. After going to your config file and setting "enableAllNemesis" to true, this issue was fixed, but another crash report was generated: crash-2021-08-20_18.08.43-client.txt This looks exactly like the first crash reported in this issue. Turns out you (and probably the lacrimis dev as well) are not properly registering the entity renderer for your entities. In your case, you're only registering the entity renderer for one out of the three nemesis added by your mod https://github.com/kwpugh/gobber_fabric-1.17/blob/927ee64f4de6e785b357acee07110cf4c2502237/src/main/java/com/kwpugh/gobber2/client/EntityRenderRegistry.java#L17 The same crash can be reproduced without EntityBanners by just summoning one of the entities. I'll be closing this issue now since it doesn't have anything to do with my mod.
Just browsing through REI pages made me crash (Client Only) Not sure if it's related with #1 , if is please close this.
latest.log crash-2021-07-19_23.31.21-client.txt