Some mods have things that must be, or are faster when, processed as dropped items. It would be nice to have a block that will cause an otherwise active magnet to cease functioning in a certain region (possibly configurable).
I second this, I love the magnet in general, as it is such a great utility, but there are some places in my base where the magnetization breaks the behaver of other things, requiring me to take it off manually.
Some mods have things that must be, or are faster when, processed as dropped items. It would be nice to have a block that will cause an otherwise active magnet to cease functioning in a certain region (possibly configurable).