Closed nkalpak closed 1 year ago
The Divinity handler that I copied came with this value for Game.ExecutableContext
Game.ExecutableContext = [
"PxFoundation_x64.dll",
"PxPvdSDK_x64.dll",
"PhysX3_x64.dll",
];
Once I removed this, I was able to successfully add the handler. Not sure why but maybe it helps someone if they stumble on this issue.
Hi!
I am trying to create a handler for Baldur's Gate 3, and what I've done is the following:
<root>/handlers
Baldur's Gate 3.js
Game.ExecutableName
to"bg3.exe"
Once I've done these steps, I expect to be able to add the game through "Search Game" inside the Nucleus UI:
However, once I select the game above and click open, I get the following error:
Here's a relevant part of the handler config, importantly you can see that the
Game.ExecutableName
is exactly the same as what the error states it cannot find:So I'm not sure what I'm missing here, as it seems like this should work?