lucasb-eyer / mwdns

Memory Which Does Not Suck - play turn-based and realtime memory with your friends in the browser.
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Can't touch that #11

Closed vsupalov closed 11 years ago

vsupalov commented 11 years ago

Make the user interface respect what the server says -> if it's not your turn, you should not be able to move cards (?)

lucasb-eyer commented 11 years ago

I started implementing this, along with a clientside player class and splitting the "player" message into smaller individual messages. I do the latter because with one big "player" message used for everything, the client would have to keep track of states.

lucasb-eyer commented 11 years ago

I think this is already working by now.