Closed vsupalov closed 11 years ago
Now it's a grid. We could add some degree of randomness and play with that amount, clamped to (0,1) to keep it on board.
Currently broken with anything but 10 pairs.
I think/hope I improved it by adding slight randomness for both position and orientation. 15 looks fine now, but 20 is still very packed. Probably the cards are just too big/the field too small for that. That makes me think of:
Both of your ideas should be implemented now, asset parsing on the client side still needs to be done though.
Closing this because we have issue #3 for the asset parsing.
Make the server find a proper card layout / rotations if the players don't want to start with a cardstack in the center.