lucaspoffo / renet

Server/Client network library for multiplayer games with authentication and connection management made with Rust
Apache License 2.0
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add: impl `Reflect` on `ClientId` #130

Open ActuallyHappening opened 7 months ago

ActuallyHappening commented 7 months ago

This optionally implements Reflect on the ClientId type. I'll want this (eventually) when I begin serialising my scenes, since I believe bevy relies on Reflect (not necessarily Serialise and Deserialise) but I might be wrong.

sylv256 commented 6 months ago

Additionally, I'd find it very useful for it to implement Component. I'll make a PR shortly.

sylv256 commented 6 months ago

140