lucaspoffo / renet

Server/Client network library for multiplayer games with authentication and connection management made with Rust
Apache License 2.0
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Update lib.rs #155

Closed andjnewb closed 3 months ago

andjnewb commented 3 months ago

Added requirement for ClientId to derive Serialize/Deserialize. I don't know if this will fix the issue, as serialize and deserialize may require some actual implementation. I just know that the simple.rs example will not compile with out that trait, probably due to the recent update of bevy. EDIT I looked further into the file and realized the trait is actually implemented and not derived, so I have no idea why it's not satisfied. Closing this because I don't have a solution.