lucaspoffo / renet

Server/Client network library for multiplayer games with authentication and connection management made with Rust
Apache License 2.0
685 stars 68 forks source link

Update lib.rs #155

Closed andjnewb closed 8 months ago

andjnewb commented 8 months ago

Added requirement for ClientId to derive Serialize/Deserialize. I don't know if this will fix the issue, as serialize and deserialize may require some actual implementation. I just know that the simple.rs example will not compile with out that trait, probably due to the recent update of bevy. EDIT I looked further into the file and realized the trait is actually implemented and not derived, so I have no idea why it's not satisfied. Closing this because I don't have a solution.