Closed claytondavidson closed 1 year ago
Hey, didn't manage to replicate the problem. The timeout is working for me on the demo_bevy.
But we shouldn't be relying on the timeout when we close the window, so I added an exit system for the client to disconnect on close, so it should be instant now, same thing for the server: 00310d0634c94b239ac3b9859be58107925d57e2
So I tested again this, using (Windows/Linux/Mac) and the disconnect event is working fine. There has been an internal protocol rewrite by https://github.com/lucaspoffo/renet/pull/82 so it may have fixed this problem.
If this still occurs with you, please re-open the issue.
In the demo_bevy project, players can connect but cannot disconnect. I'm not sure what causes this, as the disconnect messages are handled by
ServerEvent::ClientDisconnected
. I've read that there's an around 15 second disconnect timer, but this is not emanating in that example. The print immediately following that event call is never logged to the console. Has anyone run into a problem similar?