Closed tigerplush closed 1 year ago
Hey,
Is the server using the MinimalPlugin instead of the DefaultPlugins? When you use this option, the server runs at an unlimited frame rate, you need to add the scheduler settings with:
.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
1.0 / 60.0,
)))
.add_plugins(MinimalPlugins)
Make sure the resource is inserted before the plugin
Sadly that didn't help :/
warning is
WARN rechannel::channel::unreliable: Received message was dropped in unreliable channel 1, reached maximum number of messages 256
my main looks like this:
App::new()
.insert_resource(Players::new())
.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
1.0 / 60.0,
)))
.add_plugins(MinimalPlugins)
.add_plugin(LogPlugin::default())
.add_plugin(AssetPlugin::default())
.add_plugin(ServerPlugin)
.run();
I'm silly, I didn't iterate over receive_message()
, when I do that it works
as soon as I add
while let Some(raw_message) = server.receive_message(client_id, DefaultChannel::Unreliable) {
}
The server can keep up
Hey,
I'm currently just trying out your library and it is amazing, thank you - but I've run into an issue:
I'm sending a transform to the server over the Default UnreliableChannel who then sends it back to every player. Within seconds, even with one player, messages get dropped - could you point me in the direction as to why that is?