Hopefully this will solve the issue where our different machines moved the player at really different speeds.
Because I upped the player movement speed and I did not pass delta time to the function that handles collision knockback, you basically get knocked into space whenever you collide with an object. But that should be fixed soon by #107... Also you can keep moving and you'll be put back roughly where you were.
Hopefully this will solve the issue where our different machines moved the player at really different speeds.
Because I upped the player movement speed and I did not pass delta time to the function that handles collision knockback, you basically get knocked into space whenever you collide with an object. But that should be fixed soon by #107... Also you can keep moving and you'll be put back roughly where you were.