lucastle6969 / comp371

repository for comp371 final project Fall 2017 Concordia
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Player movement speed independent of framerate. #116

Closed benwiley4000 closed 6 years ago

benwiley4000 commented 6 years ago

Hopefully this will solve the issue where our different machines moved the player at really different speeds.

Because I upped the player movement speed and I did not pass delta time to the function that handles collision knockback, you basically get knocked into space whenever you collide with an object. But that should be fixed soon by #107... Also you can keep moving and you'll be put back roughly where you were.

benwiley4000 commented 6 years ago

Could you make a new issue on GitHub for that? I'm not sure the best way to manage that