Fixed the tile placement so it's always centered around pacman (including that color fix for our temporary coloring pattern)
Instead of 256 256 = 65536 color variations, we now have a simplified 8 8 = 64 color variations (helps make tile color differences much more obvious).
Made pacman way smaller in proportion to the tile map
Scaled projection near/far and follow vector to stay in proportion with pacman's scale
Pacman is now just small enough in relation to the map that you aren't able to see new tiles popping in
I also adjusted the follow distance formula so that by the time you're looking up at a 45 degree angle, you're already in "first person mode" - this helps with avoiding the "underground" view and will also give us 45 degrees of movement freedom in first person view (which will be nice once we have something to look at!)
NOTE: The x y and z axes are now basically impossible to see (except for y). We might want to find a way to temporarily make lines thicker while we're drawing that?
Did a few things:
NOTE: The x y and z axes are now basically impossible to see (except for y). We might want to find a way to temporarily make lines thicker while we're drawing that?