lucastle6969 / comp371

repository for comp371 final project Fall 2017 Concordia
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Player/object collision detection #26

Closed benwiley4000 closed 6 years ago

benwiley4000 commented 6 years ago
benwiley4000 commented 6 years ago

Consider some spatial data structure techniques for optimizing collision checks:

Slides

benwiley4000 commented 6 years ago

Update - current technique is to generate 2d hitboxes based on vertices at same y-range as player.