Kai, I added you so you can check out how the textures are working, and maybe add it to your tree. It shouldn
t be much more than a copy paste for the getTextureId function, but we'll need to generate uvs. Maybe static works if your trees always have the same number of vertices ?
Kai, I added you so you can check out how the textures are working, and maybe add it to your tree. It shouldn t be much more than a copy paste for the getTextureId function, but we'll need to generate uvs. Maybe static works if your trees always have the same number of vertices ?