Closed soulslicer closed 3 years ago
Rviz has that interface and I'm using it to get a camera image.
I think what you would want to do is create a brand new rviz plugin, look at http://wiki.ros.org/rviz/Tutorials and look at the source code for the standard plugins in https://github.com/ros-visualization/rviz for examples.
Having raycasting within rviz would be useful, but you may get some odd results- if the tf visualization is turned on for example your rays would return results from intersections with those elements, or any other polygons that are purely for visualization. (Though it may be possible to detect what kind of object has been intersected with and exclude it, or move on to the next closest intersection)
Raycasting within a physics simulation makes more sense, that is already implemented in gazebo for laser sensors, and I have a minimal physics simulator (using bullet physics) https://github.com/lucasw/simple_sim_ros where it would be easy to add raycasting using the built-in bullet raycasting functions, and the intersections would only be with objects that are part of the simulation.
Before i close this can I check two things. Seems like Ogre does have some raycasting options
http://ogre3d.org/tikiwiki/tiki-index.php?page=Raycasting+to+the+polygon+level
Also. I notice that any cout or ROS_INFO statements I print in your node don't seem to appear. Is there some flag somewhere that is stopping it from appearing?
Looks like rviz is using Ogre3D. I want to actually write my own laser simulator.
Does your interface, hence Ogre3D provide a way to access the polygons in the scene so that i may do the raycasting manually?