Open DadamaldaDad opened 3 months ago
There is the tag for penetrable(I think thats the name) blocks. Frostricle added in the latests commits. I think there's a tag to unpenetrable blocks as well.
I'm working on a new version that add to many things, maybe a config file too. These RPM idea I really liked it, great chance to implement this one. The other ones I would implement as well but I'm concerned about the propagation distance. All the renderer and ticking are running by the source block class, that can push a little from the server with big distances. The other thing is, the limit chunk loading distance it's like 128 blocks(the limit in the mod). If you adjust to overpass this distance, the server can be laggy and the blocks won't update. That can be fixed limiting to 128 blocks which is very convenient but not very useful to developers I think.
I just submitted #38 a few hours ago asking about the JSON format for custom focusing recipes. I'd still like help with that, if possible, but upon further investigation I found that my modpack currently has almost 300 of these auto-built focusing recipes. It looks like those always have a 10% chance to fail when used for dyeing or sandpaper polishing, which outputs 1 charcoal instead of the desired result. Can I request a config for this be included as well to adjust or disable the chance of those recipes failing? If I could make the custom focusing recipes, I could do this myself, but that would still involve nearly 300 new recipes in my pack, which would be a bit frustrating.
I would like to be able to change some settings about the mod. Here is my suggestion for the structure of server configs:
A tag for adding transparent blocks would also be great.