[timebox: 10 min, complexity: 1]
As a player, when I fail an event, I should know that the game is over.
Feature: Condition for game over
Assets
Boolean ‘gameOver’ state (default false)
Game over image
Game over string
Expected outcomes
Boolean ‘gameOver’ state (when true)
Show game over image and message after failing event
Story
Win Text:
You return to the group with the key. The cage containing Juan and the rest of the team lifts. The team rushes out of the cage, and passes you to the door. As you hold out the key, the group parts and you spot the door. You insert the key into the keyhole and turn. As the door unlocks, you push the heavy door open. Fresh air rushes past you and into the house. You and the team spill out into the street as you spot a figure strolling up the street to the house.
“Irma?! What are you doing here?!” Eyob questions.
“Hi everyone. You’re early for the Bitwise Haunted House!” Irma says, a smile plastered on her face as she points to the small “Bitwise Industries” sign just above the doorway.
[timebox: 10 min, complexity: 1] As a player, when I fail an event, I should know that the game is over.
Feature: Condition for game over
Assets
Expected outcomes
Story Win Text: You return to the group with the key. The cage containing Juan and the rest of the team lifts. The team rushes out of the cage, and passes you to the door. As you hold out the key, the group parts and you spot the door. You insert the key into the keyhole and turn. As the door unlocks, you push the heavy door open. Fresh air rushes past you and into the house. You and the team spill out into the street as you spot a figure strolling up the street to the house.
“Irma?! What are you doing here?!” Eyob questions.
“Hi everyone. You’re early for the Bitwise Haunted House!” Irma says, a smile plastered on her face as she points to the small “Bitwise Industries” sign just above the doorway.