[timebox: 10, complexity: 1]
Feature: Events game play
As a player, I would like to know whether I pass, fail, or need to try again so I can continue exploring.
Assets
Story descriptions for pass, try again, fail conditions
Boolean ‘gameOver’ state (default false)
Expected Outcomes
Display the result action
Pass: results & ‘return to hallway prompt’
Try Again: results & ‘try again’ prompt
Fail/Game Over: results & display the ‘game over’ prompt
(see game over user story)
Change boolean ‘gameOver’ state to ‘true’
List of Events and action results:
Events:
Ghost Bride:
Description: A ghost bride aimlessly floats into the room. As you step into the room, she takes notice of you. Her face contorts in anger and rage that you’ve disturbed her mourning her lost love.
Choices:
Tell her a joke to lighten the mood in the room. Result: She’s not amused = Fail
Offer your sincere apologies. Result: She accepts your apology. = Pass
Give her a blank stare. Result: You end up in a staring contest. Choose again. = Try again.
Werewolf:
Description: A snarling and ravenous werewolf attacks you from behind. You barely evade it. Just out your reach, you spot a gun and a candlestick. You only have time to get to one.
Choices:
Gun = Unfortunately, the gun did not contain a silver bullet. The wound further enrages the werewolf and it bites you before you can escape. You turn into a werewolf and run off into the night, howling at the moon, doomed to the cycle of transformation for all time.(Fail)
Candlestick = You barely connect with the candlestick, but luckily it is made out of silver. The werewolf is severely wounded and loses consciousness. You escape unscathed. (success).
Give him a haymaker = Your old boxing lessons paid off and the werewolf is temporarily stunned. Choose one of the other two options while he’s discombobulated. Choose again.(try again).
Zombie:
Description: A foul, grimy, diseased zombie in blood-stained tattered clothing approaches you.
Choices:
Dodge/pass = You dodge the zombie, and in the chaos, it stumbles and smashes it’s head open
Attack/fail = You try to attack the zombie, but you underestimate its strength. It overpowers you and bites you.
Push/Try again = Pushing the zombie causes it to stumble, but regains its footing, and positions itself to attack. Choose again.
Clown Puppet:
Description: A puppet sitting on the shelf has its head backwards. As you enter the room, the head slowly begins to spin around.
Attack the Puppet(Pass) = Throw the clown puppet on the ground and smash it.
Wait and see what happens(Fail) = As the clown head turns to face you, its mouth opens, featuring a spout, adorned with a fake flower. The clown squirts you with a liquid you believe to be water, but as the liquid touches your skin it begins to burn. You realise its acid.
Take a closer look(Try) = As the clown head finishes turning, you look down at its hand and you notice a small object. You lunge at to attack the clown puppet, and as you do it drops the object and smoke fills the room. Choose again.
Chainsaw Murderer:
Description: A reving of a motor fires up behind you. As you turn you see a man, chainsaw revving in his hands. As the madman lifts the chainsaw overhead you...
Choices:
Duck = The madman misses! He loses his grip on the chainsaw in one hand, and as he continues to swing downward, the chainsaw accidentally connects and saws his own legs off.(pass)
Kick him = The kick connects with the madman’s chest. He is stunned, but he quickly recovers, giving you enough time to try again. Choose again.(try again).
Try to get the chainsaw from him = The madman overpowers you. As you look up, the last thing you see is the saw connecting with your lower half. You pass out from the pain.(fail)
Bowl of Skittles:
Description: You spot a glowing candy dish full of Skittles sitting on a pedestal in the middle of the room with a sign that says “Eat me if you dare…”.
Choices:
Eat the skittles, but only the red ones. Result: Oh no! You need to eat one at least one of every color! Choose again. = try again.
Eat 13 skittles. Result: Oh no! You’re allergic to Skittles and you get food poisoning. = Fail
Eat a handful of Skittles . Result: Yess! These are delicious!
Talking Heads: (use image in folder “talking-heads.jpg”)
Will ask you a riddle:
Description: “The person who built it sold it. The person who bought it never used it. The person who used it never saw it...what is it?” (Answer is a coffin)
Choices:
A coffin = “You are wise enough to escape. Wisdom is the key to survival” An illuminated silver key appears before the team and the door they entered through opens.
A meal = “You have failed and will meet your doom!” = try again
A table = “You have failed and will meet your doom!” = try again
Crystal Orbs (use image in folder “glowing-orbs.jpg”)
Description: Hundreds of glowing crystal orbs fill the room. You pluck one off the shelf and ask it where you can find the key.
Choices:
“Talk to the heads” = Pass
“I don’t know, try again” = try again
“Ask the puppet” = try again
Alien
Description: A figure scurries across the floor and up to the team. “Here’s the key now you’re free!” The figure holds out a gold key to the group.
Choices:
Believe the weird little alien, take the key. (try again)
The group makes their way to the front door. Juan takes the key out of his pocket and inserts it into the keyhole, but just as the tip of the key touches the lock, it smashes into the lock, the gold wrapping peels away and reveals semi-melted chocolate.
Turn the key down and keep looking.(success)
[timebox: 10, complexity: 1] Feature: Events game play As a player, I would like to know whether I pass, fail, or need to try again so I can continue exploring.
Assets
Expected Outcomes
List of Events and action results: Events: Ghost Bride: Description: A ghost bride aimlessly floats into the room. As you step into the room, she takes notice of you. Her face contorts in anger and rage that you’ve disturbed her mourning her lost love. Choices: Tell her a joke to lighten the mood in the room. Result: She’s not amused = Fail Offer your sincere apologies. Result: She accepts your apology. = Pass Give her a blank stare. Result: You end up in a staring contest. Choose again. = Try again.
Werewolf: Description: A snarling and ravenous werewolf attacks you from behind. You barely evade it. Just out your reach, you spot a gun and a candlestick. You only have time to get to one. Choices: Gun = Unfortunately, the gun did not contain a silver bullet. The wound further enrages the werewolf and it bites you before you can escape. You turn into a werewolf and run off into the night, howling at the moon, doomed to the cycle of transformation for all time.(Fail) Candlestick = You barely connect with the candlestick, but luckily it is made out of silver. The werewolf is severely wounded and loses consciousness. You escape unscathed. (success). Give him a haymaker = Your old boxing lessons paid off and the werewolf is temporarily stunned. Choose one of the other two options while he’s discombobulated. Choose again.(try again).
Zombie: Description: A foul, grimy, diseased zombie in blood-stained tattered clothing approaches you. Choices: Dodge/pass = You dodge the zombie, and in the chaos, it stumbles and smashes it’s head open Attack/fail = You try to attack the zombie, but you underestimate its strength. It overpowers you and bites you. Push/Try again = Pushing the zombie causes it to stumble, but regains its footing, and positions itself to attack. Choose again.
Clown Puppet: Description: A puppet sitting on the shelf has its head backwards. As you enter the room, the head slowly begins to spin around. Attack the Puppet(Pass) = Throw the clown puppet on the ground and smash it. Wait and see what happens(Fail) = As the clown head turns to face you, its mouth opens, featuring a spout, adorned with a fake flower. The clown squirts you with a liquid you believe to be water, but as the liquid touches your skin it begins to burn. You realise its acid. Take a closer look(Try) = As the clown head finishes turning, you look down at its hand and you notice a small object. You lunge at to attack the clown puppet, and as you do it drops the object and smoke fills the room. Choose again.
Chainsaw Murderer: Description: A reving of a motor fires up behind you. As you turn you see a man, chainsaw revving in his hands. As the madman lifts the chainsaw overhead you... Choices: Duck = The madman misses! He loses his grip on the chainsaw in one hand, and as he continues to swing downward, the chainsaw accidentally connects and saws his own legs off.(pass) Kick him = The kick connects with the madman’s chest. He is stunned, but he quickly recovers, giving you enough time to try again. Choose again.(try again). Try to get the chainsaw from him = The madman overpowers you. As you look up, the last thing you see is the saw connecting with your lower half. You pass out from the pain.(fail)
Bowl of Skittles: Description: You spot a glowing candy dish full of Skittles sitting on a pedestal in the middle of the room with a sign that says “Eat me if you dare…”.
Choices: Eat the skittles, but only the red ones. Result: Oh no! You need to eat one at least one of every color! Choose again. = try again. Eat 13 skittles. Result: Oh no! You’re allergic to Skittles and you get food poisoning. = Fail Eat a handful of Skittles . Result: Yess! These are delicious! Talking Heads: (use image in folder “talking-heads.jpg”) Will ask you a riddle: Description: “The person who built it sold it. The person who bought it never used it. The person who used it never saw it...what is it?” (Answer is a coffin) Choices: A coffin = “You are wise enough to escape. Wisdom is the key to survival” An illuminated silver key appears before the team and the door they entered through opens. A meal = “You have failed and will meet your doom!” = try again A table = “You have failed and will meet your doom!” = try again
Crystal Orbs (use image in folder “glowing-orbs.jpg”) Description: Hundreds of glowing crystal orbs fill the room. You pluck one off the shelf and ask it where you can find the key. Choices: “Talk to the heads” = Pass “I don’t know, try again” = try again “Ask the puppet” = try again
Alien Description: A figure scurries across the floor and up to the team. “Here’s the key now you’re free!” The figure holds out a gold key to the group. Choices: Believe the weird little alien, take the key. (try again) The group makes their way to the front door. Juan takes the key out of his pocket and inserts it into the keyhole, but just as the tip of the key touches the lock, it smashes into the lock, the gold wrapping peels away and reveals semi-melted chocolate. Turn the key down and keep looking.(success)