[timebox: 60, complexity: 2]
Feature: Story Experience
As a player, I want to navigate various rooms of the haunted house from any room once I have the silver key rather than always returning back to the hallway so that the game is more challenging and dynamic.
Assets
Room display: ‘Room’ component
'hasSilverKey' boolean state
‘‘selectMultipleRandom’ function from ‘Random’ utility class
Expected Outcome
Triggers after player obtains silver key.
A button with 'Next room' with 'selectMultipleRandom' function appears instead of 'Back to hallway' button.
Player is in hallway after three rooms are cleared.
[timebox: 60, complexity: 2] Feature: Story Experience
As a player, I want to navigate various rooms of the haunted house from any room once I have the silver key rather than always returning back to the hallway so that the game is more challenging and dynamic.
Assets
Expected Outcome