[timebox: 45 minutes complexity 1]
As a user I would like there to be specific sounds triggered by events to create an even more immersive and enjoyable user experience.
Assets:
Sound assets:
Warewolf event = howl
Chainsaw murderer = chainsaw revving
Wandering bride (ghost) = hauned wail/scream
Talking heads = Evil laugh
Functionality to trigger the sound upon specific events
another layer of fun and immersion.
Dependency with the overall sound on/off state
Expected Outcome:
The game will have specific sound effects triggered by specific events to add to the user experience
[timebox: 45 minutes complexity 1] As a user I would like there to be specific sounds triggered by events to create an even more immersive and enjoyable user experience.
Assets: Sound assets:
Functionality to trigger the sound upon specific events another layer of fun and immersion. Dependency with the overall sound on/off state
Expected Outcome: