Feature: Story Experience
Timebox: 1-2 hours, Complexity: 2
As a user I would like there to be specific sounds triggered by events to create an even more immersive and enjoyable user experience.
Assets
Sound assets(get from person in charge of gathering sounds)
-Werewolf Howl
-Zombie Moan
-Chainsaw Revving
-Scream for ghost
-Evil Laugh for Talking Heads
-End of Game sound
Functionality to trigger the sound upon specific events
Dependency with the overall sound on/off state(soundOn True/False State)
Expected Outcome
The game will have specific sound effects triggered by specific events, such as a werewolf howl for the werewolf, a zombie moan for the zombie, a chainsaw revving for the chainsaw murderer, etc., to add another layer of fun and immersion.
Feature: Story Experience Timebox: 1-2 hours, Complexity: 2
As a user I would like there to be specific sounds triggered by events to create an even more immersive and enjoyable user experience. Assets Sound assets(get from person in charge of gathering sounds) -Werewolf Howl -Zombie Moan -Chainsaw Revving -Scream for ghost -Evil Laugh for Talking Heads -End of Game sound Functionality to trigger the sound upon specific events Dependency with the overall sound on/off state(soundOn True/False State)