[timebox: 10, complexity: 1]
Feature: Story Experience
As a writer, I want the silver key to be cursed so that the player goes through more gameplay.
Assets
keyDisplay.js
Expected Outcome
When the player gets the silver key, the message should add story about how the key is cursed and the rooms are randomly rearranged on the way back to the hallway.
[timebox: 10, complexity: 1] Feature: Story Experience
As a writer, I want the silver key to be cursed so that the player goes through more gameplay.
Assets
Expected Outcome