Hi!
Thanks for releasing this codebase. It's so awesome to see how much faster we can iterate now with tools like this :)
I am just wondering if you attempted to use any environments that use mocaps with weld equality constraints. I am trying to get Meta-World running with Brax and am curious if there's a way around this issue. Thanks!
Hi! Thanks for releasing this codebase. It's so awesome to see how much faster we can iterate now with tools like this :)
I am just wondering if you attempted to use any environments that use mocaps with weld equality constraints. I am trying to get Meta-World running with Brax and am curious if there's a way around this issue. Thanks!