luciasoftware / lucia

An audio game engine written in python
GNU Lesser General Public License v3.0
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Add support for eax reverb to the openAl audio backend #6

Closed TheGreatAthlon closed 4 years ago

brightening-eyes commented 5 years ago

for adding different effects including reverb etc, for OpenAL we can use alEfx (though I'm not sure how much it is compatible with different sound cards), and for bass, it has support for it, though I didn't try that.

TheGreatAthlon commented 5 years ago

You can probably use Maggharp's OpenAL Py Lite to do it (https://bitbucket.org/magurp244/audio-code/downloads/OpenAL_Py_Lite_v1.1.zip)

cartertemm commented 5 years ago

I'm not as familiar with how OpenAL works, but with bass, eax reverb prematurely cuts off at the end of a file. Makes sense, but still annoying. You may have to use a mixer channel. Just something to keep in mind for anyone wanting to take this on.

stale[bot] commented 5 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

stale[bot] commented 4 years ago

This issue has been closed due to inactivity.