Open Max1Truc opened 4 years ago
Oh, and in bin-structure.md
the UUID may refer to the UUID of the map, because in Civ6 each mod map has a UUID...
EDIT: By map I mean base map, like Earth, fractal, pangea, etc.
Can you extend support to Civ6Cfg files? When customizing leader pools and city-states and saving it as a config, it's not possible to change mods associated with that config afterwards. So a tool to do so is much appreciated.
Hi, I was searching for some documentation on .Civ6Save files format... and your repository is the only one I found with a documentation, even incomplete.
I think that, according to the ASCII table from Wikipedia ( https://en.wikipedia.org/wiki/ASCII#End_of_File.2FStream ), 0x01 uint32 are used to separate chunks of data and 0x02 uint32 are used to separate text data from binary data...
What do you think about it?