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luciusDXL
/
TheForceEngine
Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.
https://TheForceEngine.github.io
GNU General Public License v2.0
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Minor amendments
#474
jerethk
opened
4 hours ago
0
Add support for compiling on macOS
#473
apancik
opened
1 day ago
5
Add support for compiling on macOS
#472
apancik
closed
1 day ago
7
Change to forward slash for paths
#471
jerethk
closed
2 days ago
0
Custom logics fix
#470
jerethk
closed
2 days ago
2
Make sure we can fly over water sectors.
#469
ifeldshteyn
closed
3 days ago
0
Fix VUE camera
#468
jerethk
closed
13 hours ago
0
Fixes for TELEPORTER BASIC
#467
jerethk
closed
3 days ago
0
Adding rotate 180 option for purple.
#466
ifeldshteyn
opened
2 weeks ago
1
Switch mod conf versioning to 1
#465
ifeldshteyn
closed
3 weeks ago
0
Mod conf overrides - VERSION UPDATE
#464
ifeldshteyn
closed
3 weeks ago
1
Weapon data externalisation
#463
jerethk
closed
3 days ago
6
Custom key bindings should support modifier keys
#462
kevinfoley
opened
3 weeks ago
0
Add mod directory to s_searchPaths when loading from a custom GOB
#461
jerethk
closed
3 weeks ago
0
Mod Download Enhancement
#460
ifeldshteyn
opened
1 month ago
0
Adding Mouse panning to the PDA
#459
ifeldshteyn
closed
3 weeks ago
0
Adding open folder button for mods.
#458
ifeldshteyn
closed
3 weeks ago
0
Mod conf overrides
#457
ifeldshteyn
closed
4 weeks ago
0
Adding logging timestamps
#456
ifeldshteyn
closed
4 weeks ago
0
Ading new input buttons such as HD, screenshot and GIF recording.
#455
ifeldshteyn
closed
4 weeks ago
0
GIF capture feedback messages
#454
kevinfoley
closed
3 weeks ago
1
Add PDA mouse panning
#453
ifeldshteyn
closed
2 weeks ago
1
Enable item ten
#452
jerethk
closed
4 weeks ago
0
Custom logic proposal
#451
jerethk
closed
3 weeks ago
2
Adding Mod Refresh option and expanding MOD_CONF overrides
#450
ifeldshteyn
closed
1 month ago
1
[Feature] Add Mod Overrides Handling via MOD_CONF.txt
#449
ifeldshteyn
closed
2 weeks ago
0
#446 Allow the mods to be refreshed
#448
ifeldshteyn
closed
2 months ago
0
Exit suddenly unexpected and problems with the agents at the beginning of dark forces
#447
darkstar252
closed
2 months ago
3
[Feature] Refresh the Mod Loader in TFE
#446
ifeldshteyn
opened
2 months ago
0
[RFC] PhysFS integration
#445
mlauss2
closed
2 months ago
2
Laser beams compact sprites not visible
#444
emikita
opened
2 months ago
4
[Crash] Ruins of Talos II: Phantom Point Crashes on load
#443
DatMaxNub
opened
2 months ago
4
[Bug] Weapon Supercharge ammo font swaps from HD to Low Res
#442
DatMaxNub
opened
2 months ago
7
Fix #437
#441
mlauss2
closed
3 months ago
0
[Feature] "The Avenger" support
#440
NightFright2k19
opened
3 months ago
5
mesa Shader compiler error
#439
mlauss2
closed
3 months ago
2
Windows ARM64 build target
#438
mlauss2
closed
2 months ago
0
[π][π§] Memory corruption when DARKPILO.CFG is not correctly loaded
#437
JakeSmarter
closed
3 months ago
21
[Feature] EmScripten/WASM target
#436
mlauss2
closed
3 months ago
1
More little fixes
#435
mlauss2
closed
3 months ago
0
Gromasβ red fog disappears
#434
JakeSmarter
closed
3 months ago
6
[π] Custom resolution resets to matching
#433
JakeSmarter
opened
3 months ago
8
[π] Vsync does not stick
#432
JakeSmarter
opened
3 months ago
16
[π] FOV UI mess
#431
JakeSmarter
closed
3 months ago
11
Linux (Arch Linux) x86_64 - Segfault when launching game
#430
V0rt3x667
closed
3 months ago
17
Verify TFE on Flathub
#429
fpiesche
closed
4 months ago
2
Cannot compile 1.10 on Mageia 9
#428
inf78
closed
4 months ago
11
Use external release metadata XML for Flathub info
#427
fpiesche
closed
4 months ago
2
Adjustable font/text size for the settings menu
#426
Smannesman
opened
4 months ago
1
ImGui-based File/Path dialogs
#425
mlauss2
closed
2 months ago
4
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