A request has been made for an option for integer scaling of all in-game UI elements, including the PDA and Escape menu. This will need to be a general Game UI option. It will probably be best to autodetect the largest integer scale factor that fits in the view and apply appropriate letter/pillar boxing as needed. This would not effect the 3D render view, which can still support widescreen.
For example, with a 900p resolution, the fullscreen game-UI panels would be 1280x800 in resolution with pillar and letter boxing to fit within the 1600x900 view.
A request has been made for an option for integer scaling of all in-game UI elements, including the PDA and Escape menu. This will need to be a general Game UI option. It will probably be best to autodetect the largest integer scale factor that fits in the view and apply appropriate letter/pillar boxing as needed. This would not effect the 3D render view, which can still support widescreen.
For example, with a 900p resolution, the fullscreen game-UI panels would be 1280x800 in resolution with pillar and letter boxing to fit within the 1600x900 view.