Change function name from sector_canWallMove to sector_isWallBlockedByPlayer
I assume the name is one that you chose during RE and didn't come from the actual LEC code
I was just finding it a bit difficult to reason about what the function does with its existing name :-)
An even more accurate name would probably be isMovingWallBlockedByPlayer (or isWallMovementBlockedByPlayer) but that's getting a bit long, happy for you to decide!
Change function name from sector_canWallMove to sector_isWallBlockedByPlayer
I assume the name is one that you chose during RE and didn't come from the actual LEC code I was just finding it a bit difficult to reason about what the function does with its existing name :-)
An even more accurate name would probably be isMovingWallBlockedByPlayer (or isWallMovementBlockedByPlayer) but that's getting a bit long, happy for you to decide!