This will cause the player to collide with a "solid" adjoined wall that is moving or rotating
Results in a fix for maps like Harkov and Dark Tide 3 which feature a morph_move or morph_spin elevator surrounded by "solid" adjoined walls to simulate riding in a vehicle
This will cause the player to collide with a "solid" adjoined wall that is moving or rotating Results in a fix for maps like Harkov and Dark Tide 3 which feature a morph_move or morph_spin elevator surrounded by "solid" adjoined walls to simulate riding in a vehicle