This fixes a copy-paste bug which leads to a crash on shutdown when no HD assets are available.
Thread 1 "theforceengine" received signal SIGSEGV, Segmentation fault.
TFE_Sprite_Jedi::freePool (pool=pool@entry=POOL_GAME) at TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp: 717
717 for (s32 e = 0; e < hdWaxList[i]->entryCount; e++)
This fixes a copy-paste bug which leads to a crash on shutdown when no HD assets are available.