luciusDXL / XL-Engine

XL Engine
http://xlengine.com/
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Add Performant Dynamic Per-Frame Vertex Data #2

Closed luciusDXL closed 8 years ago

luciusDXL commented 8 years ago

Currently the OpenGL 1.3 device handily outperforms the OpenGL 2.0 device when rendering UI due to the poor way vertex buffer updates are currently handled. A proper fix that buffers updates and double buffers vertex data should fix this performance gap (~2100 fps vs. 1300 fps).