The current threading code is Windows specific, the code should be factored into a class or system (similar to the dynamicLibrary code) so that adding Linux and OS X support is possible and so that platform specific code can be pulled out of the gameLoop.
The current threading code is Windows specific, the code should be factored into a class or system (similar to the dynamicLibrary code) so that adding Linux and OS X support is possible and so that platform specific code can be pulled out of the gameLoop.