Unhandled exception at 0x00007FFCD2C253AC in UnrealEditor.exe: Microsoft C++ exception: std::runtime_error at memory location 0x000000BCAD62F930.
KernelBase.dll!00007ffcd2c253ac() Unknown
vcruntime140.dll!00007ffcbfab6ba7() Unknown
> UnrealEditor-AzSpeech.dll!__azac_handle_native_ex(unsigned __int64 hr, bool throwException) Line 709 C++
[Inline Frame] UnrealEditor-AzSpeech.dll!__azac_rethrow(unsigned __int64) Line 724 C++
UnrealEditor-AzSpeech.dll!Microsoft::CognitiveServices::Speech::SpeechRecognizer::FromConfig(std::shared_ptr<Microsoft::CognitiveServices::Speech::SpeechConfig> speechconfig, std::shared_ptr<Microsoft::CognitiveServices::Speech::Audio::AudioConfig> audioInput) Line 100 C++
UnrealEditor-AzSpeech.dll!FAzSpeechRecognitionRunnableBase::InitializeAzureObject() Line 223 C++
UnrealEditor-AzSpeech.dll!FAzSpeechRunnableBase::Run() Line 86 C++
[Inline Frame] UnrealEditor-AzSpeech.dll!FAzSpeechRecognitionRunnableBase::Run() Line 27 C++
UnrealEditor-AzSpeech.dll!FAzSpeechRecognitionRunnable::Run() Line 21 C++
UnrealEditor-Core.dll!FRunnableThreadWin::Run() Line 149 C++
UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() Line 71 C++
kernel32.dll!00007ffcd4ba257d() Unknown
ntdll.dll!00007ffcd55caa48() Unknown
The device ID is taken from the Get Available Audio Input Devices function; Is Audio Input Device ID Valid returns True, so the ID is correct.
version https://github.com/lucoiso/UEAzSpeech/releases/tag/v1.6.18
UE5.3.2
Callstack