Carmageddon German
Font will be displayed only fast then no longer going to start game then
nothing more.
Carmageddon demo Starts with no problems in English
Error of German carmageddon:
Opened F:\Games 2012 Installiert\Carmageddon HD\OpenC1Settings.txt
Opened F:\Games 2012 Installiert\Carmageddon
HD\GameData\Carmageddon\sound\sound.txt
Opened MAI2COME.fli
Opened MAI2AWAY.fli
Opened MAI2N1GL.fli
Opened MAI2QTGL.fli
Opened skilcome.fli
Opened skilaway.fli
Opened SKILL1GL.fli
Opened SKILL2GL.fli
Opened SKILL3GL.fli
Opened strtcome.fli
Opened strtaway.fli
Opened SMLBUTGL.fli
Opened F:\Games 2012 Installiert\Carmageddon HD\GameData\Carmageddon\races.txt
Opened CITYA1M.FLI
Opened F:\Games 2012 Installiert\Carmageddon
HD\GameData\Carmageddon\opponent.txt
Opened LOADSCRN.pix
Starting race CITYA1.TXT
Opened F:\Games 2012 Installiert\Carmageddon
HD\GameData\Carmageddon\races\CITYA1.TXT
CRASH:
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
at OpenC1.Parsers.BaseTextFile.ReadLineAsVector3(Boolean scale) in C:\code\OpenC1\OpenC1\Parsers\BaseTextFile.cs:line 155
at OpenC1.Parsers.RaceFile.ReadCheckpointsSection() in C:\code\OpenC1\OpenC1\Parsers\RaceFile.cs:line 174
at OpenC1.Parsers.RaceFile..ctor(String filename) in C:\code\OpenC1\OpenC1\Parsers\RaceFile.cs:line 77
at OpenC1.Race..ctor(String filename, String playerVehicleFile) in C:\code\OpenC1\OpenC1\Race.cs:line 42
at OpenC1.PlayGameScreen..ctor(IGameScreen parent) in C:\code\OpenC1\OpenC1\Screens\PlayGameScreen.cs:line 36
at OpenC1.Screens.LoadRaceScreen.LoadRaceThreadProc() in C:\code\OpenC1\OpenC1\Screens\LoadRaceScreen.cs:line 48
at OpenC1.Screens.LoadRaceScreen.Update() in C:\code\OpenC1\OpenC1\Screens\LoadRaceScreen.cs:line 34
at OneAmEngine.Engine.Update(GameTime gameTime) in C:\code\OpenC1\Engine\Engine.cs:line 66
at OpenC1.Game1.Update(GameTime gameTime) in C:\code\OpenC1\OpenC1\Game1.cs:line 142
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at OpenC1.Program.Main(String[] args) in C:\code\OpenC1\OpenC1\Program.cs:line 14
Original issue reported on code.google.com by Boes.Ale...@gmail.com on 25 Feb 2012 at 4:06
Original issue reported on code.google.com by
Boes.Ale...@gmail.com
on 25 Feb 2012 at 4:06