lucschuttel / openc1

Automatically exported from code.google.com/p/openc1
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Carmageddon German CD #7

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Carmageddon German 

Font will be displayed only fast then no longer going to start game then 
nothing more.

Carmageddon demo Starts with no problems in English

Error of German carmageddon:
Opened F:\Games 2012 Installiert\Carmageddon HD\OpenC1Settings.txt
Opened F:\Games 2012 Installiert\Carmageddon 
HD\GameData\Carmageddon\sound\sound.txt
Opened MAI2COME.fli
Opened MAI2AWAY.fli
Opened MAI2N1GL.fli
Opened MAI2QTGL.fli
Opened skilcome.fli
Opened skilaway.fli
Opened SKILL1GL.fli
Opened SKILL2GL.fli
Opened SKILL3GL.fli
Opened strtcome.fli
Opened strtaway.fli
Opened SMLBUTGL.fli
Opened F:\Games 2012 Installiert\Carmageddon HD\GameData\Carmageddon\races.txt
Opened CITYA1M.FLI
Opened F:\Games 2012 Installiert\Carmageddon 
HD\GameData\Carmageddon\opponent.txt
Opened LOADSCRN.pix
Starting race CITYA1.TXT
Opened F:\Games 2012 Installiert\Carmageddon 
HD\GameData\Carmageddon\races\CITYA1.TXT
CRASH:
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
   at OpenC1.Parsers.BaseTextFile.ReadLineAsVector3(Boolean scale) in C:\code\OpenC1\OpenC1\Parsers\BaseTextFile.cs:line 155
   at OpenC1.Parsers.RaceFile.ReadCheckpointsSection() in C:\code\OpenC1\OpenC1\Parsers\RaceFile.cs:line 174
   at OpenC1.Parsers.RaceFile..ctor(String filename) in C:\code\OpenC1\OpenC1\Parsers\RaceFile.cs:line 77
   at OpenC1.Race..ctor(String filename, String playerVehicleFile) in C:\code\OpenC1\OpenC1\Race.cs:line 42
   at OpenC1.PlayGameScreen..ctor(IGameScreen parent) in C:\code\OpenC1\OpenC1\Screens\PlayGameScreen.cs:line 36
   at OpenC1.Screens.LoadRaceScreen.LoadRaceThreadProc() in C:\code\OpenC1\OpenC1\Screens\LoadRaceScreen.cs:line 48
   at OpenC1.Screens.LoadRaceScreen.Update() in C:\code\OpenC1\OpenC1\Screens\LoadRaceScreen.cs:line 34
   at OneAmEngine.Engine.Update(GameTime gameTime) in C:\code\OpenC1\Engine\Engine.cs:line 66
   at OpenC1.Game1.Update(GameTime gameTime) in C:\code\OpenC1\OpenC1\Game1.cs:line 142
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.Run()
   at OpenC1.Program.Main(String[] args) in C:\code\OpenC1\OpenC1\Program.cs:line 14

Original issue reported on code.google.com by Boes.Ale...@gmail.com on 25 Feb 2012 at 4:06