Enemies should never turn arbitrarily
So in Mario, no enemy just turns in the middle of a platform. They always go to
the end of a
platform or to a wall. In contrast, RI enemies, particularly the snail, turn
in arbitrary (to the player)
places which is really frustrating because you have no way of knowing when that
is. One of the
birds does this as well.
There is like 1 exception in Mario. The cactus guys. But they turn so often
(like every 1/4 second)
that it's clear what to do with them
Suggestion: Make all enemies only turn at a visible barrier. This will remove
the frustration with an
enemy arbitrarily turning on you.
Original issue reported on code.google.com by sm0a...@gmail.com on 14 Apr 2010 at 8:31
Original issue reported on code.google.com by
sm0a...@gmail.com
on 14 Apr 2010 at 8:31