Open SeanNoonan opened 9 years ago
Here's a thread containing the source of the issue and a capx... https://www.scirra.com/forum/viewtopic.php?f=152&t=115058
After further investigation it seems as though the 9patch object is using Linear sampling rather than Point even when Point is selected before an export. Any idea if this can be fixed?
Have you tested it on Android?
No, I don't have an Android device. If someone would like to try that capx in the linked thread on an Android device, that would be great.
Problem Description When you export a pixel based game using say - the retro template, if you ever use a 9 patch object, it becomes blurry featuring AA and other artefacting. This is almost identical to a bug I reported a while back: https://www.scirra.com/forum/viewtopic.php?f=152&t=100468 That bug was fixed, but seemingly it is still an issue for CocoonJS.
Images: http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_1.png http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_2.png http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_3.png
Capx https://dl.dropboxusercontent.com/u/7282045/9patch_iOS_export.capx
Description of Capx Just export the project to CocoonJS or Ejecta and run on an iOS device
Steps to Reproduce Bug Export the project using CocoonJS Deploy it to the CocoonJS app on an iOS device via iTunes Run it!
Observed Result 9 Patch looks blurry
Expected Result 9 Patch has the same sharpness as the tiled and sprite objects
A side effect of this is that the WebGL effect "replace color" doesn't work on 9 patch objects on iOS
When using a 9patch the WebGL effect, doesn't seem to replace every colour, it just changes some of them - whereas this is totally fine in a browser or using phonegap.