Closed gotwig closed 8 years ago
Hi,
Unfortuantely there is no Redmi 3 in our office but it's looks strange. Would you be so king to get a screenshot?
Hi, I did try out the First Person Shooter demo, and there it works all normal and good. Only on the SunTemple demo it works strange.
Got it, thank you! We'll try to solve this out asap.
As quick fix attempt - please try to enable mobile hdr.
We checked the scene and it turns out that some PostProcessing volumes conflict in the scene. If you delete Global PostProcess and PostProcess_1/2/3 it will work as expected (altough will run a bit slow). Disabling post processing sounds like a horrible idea at first but please keep in mind that VR rendering needs to be done to two eyes per-frame which will already slow down the application pretty well and there is not much room for post-processing to begin with. The only thing that must be enabled for lens distortion to work is MobileHDR. We have updated the README to reflect this.
I am using a project with BP and first person controller and I am following the Instuctions but I get an error message from Unity:
Message
Plugin 'UE4Cardboard' failed to load because module 'UE4Cardboard' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project
Can you help ? I am using Mac Version 4.10.2
I have no extra postprocessing volumes in my scene and i only get the right eye rendering.
@nkindt will help us with it :)
Hey guys! i found a solution for the above mentioned problem. Disable those settings and it should work.
Hi There, i followed setup steps, with unreal 4.11 can't get project to open, it gives message first that component UE4Editor-UE4Cardboard.dll is missing and ask for rebuild, after click rebuild it gives another message with failed to build the project and i may need to build it manually, after i open the vs 2015 to build project manually it gives some error regarding SimpleMHD class and it cannot inistantiat abstract class, any help please ?
Hi all, could solve my problem i have managed to fix for 4.11 , also changed names of classes to be unique than simplemhd so we now have our own plugin, hope we can fix the continues drift in picture here my latest fork git https://github.com/ANGames/UE4Cardboard.git hope it help
how to apply plugin.. ? my editor change nothing....
Fix by @engahmedfawzy was merged. Awesome job!
@kangdonghoon please describe what you are doing and what you can see in logs?
@zulman thanks a lot for encourage im software engineer and I think I can help fixing drift issue but problem I don,t understand how simple get its values and how drift should calculated, lets continue to drift issue if someone explain to me current calculation equations vs correct ones under the drift opened topics, will be waiting a hand of help :) Thanks
i was applied. like this screen shot but, didn't change anything ditor version 4.11.1 ,visual studio 2015
@kangdonghoon I use Project Setting ~> Rendering ~> Mobile HDR Fix this problem.
My bad! it works. not sure what i changed but it works haha
First of all thanks for the Plug in but lens distortion not working :( i use unreal 4.11.2
Should i see the lens dis when testing in VR play mode or Mobile mode or just on the device after packing?
Sorry, but can someone help me out.
I get a:
Missing or incompatible modules in UE4Cardboard plugin
Plugin UE4Cardboard failed to load because module 'UE4Cardboard' could not be found.
Any solution for this?
Thank you.
Hey, I tried the Sun Temple demo with the plugin, and the left part of the screen is just completly black, while the right side has the distorted lens effect thats needed for VR. Can you help?
I made a new sun temple project, and tested it without the plugin. Added the plugin folder, and compiled the plugin. Tested it than on the device.
I have a Xiaomi Redmi Note 3 with 5.5 inches and PowerVR graphics.
Greetings, Eddy