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ludimation
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dpas
Silent 'd' and silent 's'.
MIT License
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turn on cast shadows
#48
ludimation
closed
10 years ago
0
Tune effect parameters: cost, speed of projectile, delay
#47
ludimation
opened
10 years ago
0
geizer VFX need to be implemented
#46
ludimation
closed
10 years ago
0
create cube stream VFX
#45
ludimation
opened
10 years ago
0
clouds need to rise and hover a certain height above the terrain below
#44
ludimation
closed
10 years ago
0
fire, water, earth elemental effects are really small
#43
ludimation
closed
10 years ago
1
dead zone could be smaller
#42
ludimation
closed
10 years ago
1
normalize flamethrower speed
#41
ludimation
opened
10 years ago
0
clouds could have more numerous particles (could be done with a texture that has a bunch of smaller squares on it)
#40
ludimation
closed
10 years ago
0
flame thrower effect should travel faster
#39
ludimation
opened
10 years ago
0
fire projectiles are going relative to world space instead of character space
#38
ludimation
closed
10 years ago
0
implement cost for expending energy
#37
ludimation
closed
10 years ago
1
when grounded, rocket jump should start re-jumping
#36
ludimation
opened
10 years ago
0
latest flamethrower VFX need to be implemented
#35
ludimation
closed
10 years ago
0
create art for lightning VFX
#34
ludimation
opened
10 years ago
0
cloud should be raining (seems to only happen when lightning goes off for some reason)
#33
ludimation
closed
10 years ago
0
pointing arms backwards should not cause wind
#32
ludimation
opened
10 years ago
0
Create Wind SFX
#31
ludimation
closed
10 years ago
0
Implement music
#30
ludimation
closed
10 years ago
0
create art for 4 level icons and
#29
ludimation
closed
10 years ago
0
create 4 placeholder levels
#28
ludimation
closed
10 years ago
1
latest geyser VFX need to be implemented
#27
NathanPalo
closed
10 years ago
0
level select progression update
#26
ludimation
closed
10 years ago
0
transform easily in game
#25
NathanPalo
closed
10 years ago
1
HDMI output
#24
NathanPalo
closed
10 years ago
0
finalize level loading
#23
NathanPalo
closed
10 years ago
1
scale trees
#22
NathanPalo
opened
10 years ago
0
stars on title screen could be replaced with particle systems
#21
ludimation
opened
10 years ago
1
effects should pause
#20
ludimation
closed
10 years ago
0
video footage for trailer
#19
NathanPalo
closed
10 years ago
0
cutscene system
#18
NathanPalo
closed
10 years ago
0
music
#17
NathanPalo
closed
10 years ago
0
meteorite should fall from the sky for terrain deformation
#16
NathanPalo
opened
10 years ago
1
elemental particle scaling
#15
ludimation
closed
10 years ago
0
level select GUI artwork
#14
NathanPalo
closed
10 years ago
1
gesture icon artwork
#13
NathanPalo
closed
10 years ago
0
different material for dead trees and burning trees
#12
ludimation
closed
10 years ago
0
ambient occlusion causes framerate sadness
#11
NathanPalo
opened
10 years ago
0
scale player better
#10
NathanPalo
closed
10 years ago
0
voice control
#9
NathanPalo
opened
10 years ago
0
earth platform goes through player sometimes
#8
NathanPalo
closed
10 years ago
0
ground distortion is off center of player
#7
NathanPalo
opened
10 years ago
0
throwing projectiles feels weird when done slowly
#6
NathanPalo
opened
10 years ago
0
Quaternion to matrix conversion failed because input Quaternion is invalid
#5
NathanPalo
closed
10 years ago
0
Only turns right
#4
ludimation
closed
10 years ago
1
fire scene camera
#3
NathanPalo
closed
10 years ago
0
graceful stop on leave
#2
NathanPalo
opened
10 years ago
0
Frame Drop
#1
ludimation
closed
10 years ago
1
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