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ludimation
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harlequin
Puppeteering the internet.
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interactive mode—implement hand tracking
#43
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ludimation
opened
9 years ago
ludimation
commented
9 years ago
partisynth visual hand effects
update with velocity based particle behavior and audio volume
charcoal-textured particles
velocity-based screen shake—port in "charge" shakes from EMPM
velocity-based clap detection—impact screen shake
velocity-based control of grains in Max
use hands as inputs for movement in fluid effects
different behaviors for "masculine" vs. "feminine" vfx for gendered hands
match up hands with user skeleton positions
apply hand gender from user gender
high-fives that impact gender of both the user's representation and the hands