ability to specify that images should be inverted mathematically before drawing
break this large issue up into smaller individual issues
use partisynth for visual and audio hand effect
velocity-based volume control of grains in Max?
use hands as inputs for movement in any fluid effects
velocity-based clap detection & screen shake
create a more polished representation of the depth map
Flocking particle system whose agents are attracted to movement?
distortion/visual corruption pulled from random sections of other image pixels?*
use depth data & user masks to specify the locations where the distortion appears (depth distortion draws over images, except for users who are driving the images?)
ability to specify that images should be inverted mathematically before drawing
break this large issue up into smaller individual issues
use partisynth for visual and audio hand effect
velocity-based volume control of grains in Max?
use hands as inputs for movement in any fluid effects
velocity-based clap detection & screen shake
create a more polished representation of the depth map
Flocking particle system whose agents are attracted to movement?
distortion/visual corruption pulled from random sections of other image pixels?*
use depth data & user masks to specify the locations where the distortion appears (depth distortion draws over images, except for users who are driving the images?)