issues
search
ludomotion
/
phantom
Entity Component based Game Engine for XNA 4.0 (or FNA/MonoGame)
14
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Unexplored Updates
#32
flibitijibibo
opened
5 years ago
0
UIElement sometimes ignores Visibility set to false
#31
sabvdf
opened
11 years ago
0
Scripting support
#30
jorisdormans
opened
11 years ago
0
Highscore, Achievements, Leaderboards: GameCenter / Steam / Social Media integration base
#29
sabvdf
opened
11 years ago
1
Cleanup Properties
#28
koenbollen
opened
11 years ago
0
Turbulence Field
#27
koenbollen
opened
11 years ago
0
Improve particle system
#26
koenbollen
opened
11 years ago
0
Raytracing
#25
koenbollen
opened
11 years ago
0
Shaders
#24
koenbollen
opened
11 years ago
0
Physics quadtree integrator
#23
koenbollen
opened
11 years ago
0
Physics Torque
#22
koenbollen
opened
11 years ago
0
Networking
#21
koenbollen
opened
11 years ago
0
Gameplay Profiling
#20
koenbollen
opened
11 years ago
0
2D Animation
#19
koenbollen
opened
11 years ago
0
Setup Gist Prefab
#18
koenbollen
opened
11 years ago
0
Reorganize util functions
#17
koenbollen
opened
11 years ago
0
New Messaging System
#16
koenbollen
opened
11 years ago
0
Improve Profiling tools.
#15
koenbollen
opened
11 years ago
0
Sound System
#14
koenbollen
opened
11 years ago
0
Basic AI Classes
#13
koenbollen
opened
11 years ago
0
Generic Level Editor
#12
koenbollen
opened
11 years ago
0
Basic Game GUI
#11
koenbollen
opened
11 years ago
0
Camera redesign
#10
koenbollen
opened
11 years ago
0
Remove input components
#9
koenbollen
opened
11 years ago
0
SpriteAtlas
#8
koenbollen
opened
11 years ago
0
Feature request: float Entity.SortOrder en bool EntityLayer.Sorted
#7
jorisdormans
opened
11 years ago
0
New Mover is Buggy
#6
jorisdormans
closed
11 years ago
0
Bug in the Triangulator needs fixing...
#5
jorisdormans
opened
11 years ago
0
Feature request: bitmap fill
#4
jorisdormans
opened
11 years ago
0
TiledIntegrator collides entities twice.
#3
koenbollen
closed
11 years ago
0
Spawning two objects at the same location with physics results in position (NaN, NaN)
#2
jorisdormans
closed
11 years ago
1
Konsoul \n issues
#1
jorisdormans
closed
11 years ago
0