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luetkemj
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pixitest
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105 torches
#108
luetkemj
closed
2 years ago
0
Transparent walls from lightsources on the opposite side. (see snail5 for solution)
#107
luetkemj
opened
2 years ago
0
104 smarter dijkstra walker
#106
luetkemj
closed
2 years ago
0
Torches.
#105
luetkemj
opened
2 years ago
0
smarter dijkstra walker
#104
luetkemj
closed
2 years ago
0
dijkstra viz
#103
luetkemj
closed
2 years ago
0
dijkstra viz
#102
luetkemj
closed
2 years ago
0
add weights to dijkstra pathing
#101
luetkemj
opened
2 years ago
0
99 dijkstra
#100
luetkemj
closed
2 years ago
0
Add dijkstra pathing
#99
luetkemj
closed
2 years ago
0
97 dungeon delving
#98
luetkemj
closed
2 years ago
1
Delving into the Dungeon
#97
luetkemj
opened
2 years ago
0
Saving and loading
#96
luetkemj
opened
2 years ago
0
86 legend
#95
luetkemj
closed
2 years ago
0
fix
#94
luetkemj
closed
2 years ago
0
basic ambient log (just what's below your feet)
#93
luetkemj
closed
2 years ago
0
90 advlog improvments
#92
luetkemj
closed
2 years ago
0
full log scrolling
#91
luetkemj
closed
2 years ago
0
Full log menu header, hide adv log at top, print controls (up arrow (move log up), down arrow (move log down), shift (increment by 10)
#90
luetkemj
closed
2 years ago
0
85 better logs
#89
luetkemj
closed
2 years ago
0
Stench clouds
#88
luetkemj
opened
2 years ago
0
adventure log
#87
luetkemj
closed
2 years ago
0
show legend in HUD
#86
luetkemj
closed
2 years ago
0
Improve pickups, actions, and fight logs (come up with a standard "grammar")
#85
luetkemj
closed
2 years ago
0
backwards compatible support for multi color text
#84
luetkemj
closed
2 years ago
0
ambient log
#83
luetkemj
closed
2 years ago
0
Improve LOOKING text readout
#82
luetkemj
opened
2 years ago
0
Armor
#81
luetkemj
opened
2 years ago
0
add quaff key commands
#80
luetkemj
closed
2 years ago
0
55 quaff
#79
luetkemj
closed
2 years ago
0
Add "(q)Quaff" to inventory actions for liquids
#78
luetkemj
closed
2 years ago
0
Make potions a liquid in a bottle - using leaves behind an empty bottle. For filling or throwing or crafting
#77
luetkemj
opened
2 years ago
0
wield and unwield in inventory
#76
luetkemj
closed
2 years ago
0
back to snowpack - with deploys!
#75
luetkemj
closed
2 years ago
0
Webpack
#74
luetkemj
closed
2 years ago
0
WIP
#73
luetkemj
closed
2 years ago
0
unwield on drop
#72
luetkemj
closed
2 years ago
0
55 wield
#71
luetkemj
closed
2 years ago
0
Character menu
#70
luetkemj
closed
2 years ago
0
selectedItemEid is shared across within reach and inventory -- so you can 'clone' things by dropping stuff that's within reach.
#69
luetkemj
closed
2 years ago
0
57 within reach menu
#68
luetkemj
closed
3 years ago
0
fix get drop render bug
#67
luetkemj
closed
3 years ago
0
Position is not being set correctly on get/drop
#66
luetkemj
closed
3 years ago
0
Body part damage
#65
luetkemj
opened
3 years ago
0
Finish amputation support
#64
luetkemj
opened
3 years ago
0
Death by body part damage/blood loss, not hit points
#63
luetkemj
opened
3 years ago
0
utils function for getting name and description of entities - gonna have different templates for PC, npc, items etc.
#62
luetkemj
opened
3 years ago
0
Adevnture log multi color support in a single line
#61
luetkemj
closed
2 years ago
0
Adevnture log - full log with scrolling
#60
luetkemj
closed
2 years ago
0
Adventure Log in view by default.
#59
luetkemj
closed
2 years ago
0
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