Closed vincentaber closed 3 years ago
Thanks for the report.
Could you show the general outline of your Custom node classes? This could help me track down the error quicker.
Actually I'm pretty sure it was my fault, I tried to be clever and make all the node classes in one file, but I think Bonsai didn't like that (I did get a warning message but I noticed it too late). I think I can close the issue, and if I run again into something similar I'll post the nodes.
After restarting a scene where I had built two trees with custom nodes, one of them doesn't work anymore. Upon Entering Play Mode I get this error : ArgumentException: The Object you want to instantiate is null. UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at <29ad182faa3f478c9310d6a2e7143c15>:0) UnityEngine.Object.Instantiate[T] (T original) (at <29ad182faa3f478c9310d6a2e7143c15>:0) Bonsai.Core.BehaviourTree+<>c.b__39_0 (Bonsai.Core.BehaviourNode n) (at Assets/BonsaiBehaviourTree/Core/BehaviourTree.cs:340)
System.Linq.Enumerable+SelectArrayIterator
2[TSource,TResult].ToArray () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable
1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) Bonsai.Core.BehaviourTree.SetNodes (System.Collections.Generic.IEnumerable`1[T] nodes) (at Assets/BonsaiBehaviourTree/Core/BehaviourTree.cs:118) Bonsai.Core.BehaviourTree.Clone (Bonsai.Core.BehaviourTree sourceTree) (at Assets/BonsaiBehaviourTree/Core/BehaviourTree.cs:340) Bonsai.Core.BonsaiTreeComponent.Awake () (at Assets/BonsaiBehaviourTree/Core/BonsaiTreeComponent.cs:22) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.HostView.Invoke (System.String methodName) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEditor.DockArea.OldOnGUI () (at <7d90b28560b644ce87b8263efcc36eed>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <06214b245dbb4d10a9cefd10639bb04e>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)It's quite annoying because there was quite a lot of work there, and now I can't even open the graph. I don't know if this because of some nodes I made, but it worked perfectly when I closed Unity a few hours ago...