Suggestion: A command that would stop forwarding team-wide chat packets to
triggering players. Instead of having to /squelch five players in a DotA game
for example, just use !squelch sentinel or !squelch TEAM_ONE. Of course you
should have the ability to squelch your entire team. :)
Original issue reported on code.google.com by lancer...@gmail.com on 4 Mar 2011 at 2:53
Original issue reported on code.google.com by
lancer...@gmail.com
on 4 Mar 2011 at 2:53